EMILIO JIMENEZ

GAMEPLAY ENGINEER / UNITY DEVELOPER

Designing and programming interactive worlds, systems, and player experiences.

ABOUT ME

I'm a gameplay engineer with experience in Unity and C#. I focus on building responsive controls, moment-to-moment feel, AI behaviors, and polished player experiences. I love shipping small, playable builds and iterating quickly based on feedback.

FEATURED PROJECTS

Lilith 2D top-down horror survival gameplay

LILITH

Genre: 2D Top Down Horror Survival • Engine: Unity • Lang: C#

A 2D top-down survival horror game inspired by classic Resident Evil. Features modular gameplay systems and clean architecture with data-driven inventory and interaction systems using ScriptableObjects, event-driven controls, and integrated animation, audio, and VFX for tense, survival-focused gameplay.

Inventory Event System ScriptableObjects
Top-down RPG gameplay screenshot placeholder

LAB ESCAPE

Genre: 3D Zombie Survival FPS • Engine: Unity • Lang: C#

A 3D first-person zombie survival game featuring FPS movement, weapon gameplay using raycasting, enemy spawning with animated AI, and item pickup systems. Includes health and ammo UI, collision-based interactions, and integrated animation, audio, and VFX to deliver a complete playable survival experience.

FPS Mechanics AI Spawning Raycasting

SKILLS & TOOLS

Programming

C# Unity .NET

Gameplay

Character Controllers AI / FSM Physics UI / UX Cinemachine

Tools

Git GitHub Unity Profiler FMOD Blender

Platforms

PC WebGL Mobile

CONTACT

Interested in collaborating or hiring? Reach me here: